Ranked by CPU usage

Here’s an example pedalboard of accomplishing the first step. As for > 2 plugins in the loop operating exclusively… that’s a bit more complex. And I’m not sure I understand the last idea. If you have a block diagram, that might help. I took @funkypou 's suggestion of using an attenuverter to get the inverse of the CV signal (I actually decided to use the CV Logic Operator).

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Hello @RDNZL

Correct me if I’m wrong but I think you want to mimic a real pedal switcher like these (Octa or Penta) inside a MOD Pedalboard.

If that is the case I think @SrMouraSilva was working on something like this.

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Yes that’s it, only it’s not just about routing the audio, but it’s about turning pedals on and off…
In an effort to save some cpu… that’s how this all started.

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Humm… ok now I understand the relation to the main topic.
Maybe if @SrMouraSilva plugin could include this feature without ending up using even more CPU, It could represent a turning point for PB creation.

I’m also struggling with the Dwarf’s CPU power.

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I realized that some plugins only consume CPU when turned on (in fact they all should be like that ?).

So, if we can group together in a mutually exclusive bunch, then happy days, here is a very easy way to save some cpu. Specially if you target the cpu hungry ones, like the super whammy and the collision drive and I will probably add a super lush reverb to that bunch…

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Let me summarize the events you expect from the footswitches :

  • footswitch 1 :
    • on : disto on, whammy off
    • off : disto off
  • fottswitch 2 :
    • on : whammy on, disto off
    • off : whammy off

I still haven’t found a solution for the moment. However, you can easily have this :

  • footswitch 1 :
    • on : disto on, whammy off
    • off : whammy on, disto off
  • fottswitch 2 :
    • on : footswitch 1 state
    • off : both off

This means the 1st footswitch would select the plugin and the 2nd footswitch would turn on/off the selected plugin. Maybe not as convenient as your goal but easily doable with a Control to CV and a CV Switchbox.

You also have the solution of browsing the 3 states with one footswitch.

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I have thought about your idea quite intensively and I have come to the conclusion there’s something impossible. You want the footswitch 1 to have an effect on what is assigned to the footswitch 2 and vice versa. But that’s not possible to assign a parameter to multiple controls, even with CV.

You may find a dirty workaround (like modifying different parameters that have a similar effect) but you wouldn’t have any feedback on the footswiches.

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Is it still the case that Snapshots cannot be individually mapped to switches? (don’t have my device nearby to check) If not, hopefully this can make it onto the development roadmap. This is what, in my opinion, snapshots should excel at. I understand what you’re asking for - one switch to toggle between two states - but you could achieve similar by having two snapshots saved and then using the two switches to activate one or the other. I’ll note that Headrush has this functionality built-in now. They use the term “Scenes” which are analogous to Snapshots, and you can map two scenes to a single switch to toggle between them. I find it technically interesting that one can achieve multi-function operations using a combination of CV plugins, but most users won’t want to puzzle through all that. I really hope MOD can make progress on making a Snapshots first-class feature since managing and mapping them has always left a little to be desired.

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Yes it’s not bad.
I have something similar with the CV switchbox.
With only 1 switch, I cycle through 3 states:
whammy, distortion, nothing.

There hqs to be a way to implement something that will work for more than 2 plugins… got to think a bit more about it :slight_smile:

Similar topic, possibly helpful for more ideas:

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Hello,

Still working at it :frowning: one question.
I would like to temporarily bump the cv value of the knob I tweak, ADSR style…
Is there a cheap way to do that?
Lets say when I turn a cv knob up to ten, I would like the value to go all the way to 11 for a monent, then go back to 10 …

Another way to put it would be: is there a way to measure an acceleration or a CV value.

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I’m not sure I understand what you need exactly but there’s a CV envelope plugin called AMS Envelope. If you need to increase the CV signal, you can use Attenuverter Booster.

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Ill look at the envelope.
I do want to boost but temporarily.

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I might be gett8ng close now, with a CV gate and an attenuator.
I will add the enveloppe, to give a temporary edge to the effect I want tonturn on, over the one which might be turned on.
More on that later.

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At least I can show what I want. Now, there has to be a much simpler way to do the same thing.
It seems to be scalable, I have done one with 3 effects (I added the SVT with the exact same 4 cv plugins (control to cv, envelope, attenuverter and gate).

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+1 here !
I’ve done a similar request here 7 months ago :

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A slightly simpler version (I managed to take out the attenuverter)

So here it is

Each effect is driven by a gate. The gate can only be opened by the user flicking the cv to control button. Its cv signal sent to the gate is boosted by an envelope, making it go over the open threshold.
In parallel, that same envelope is sending an inverted signal to the other gates, shutting them off.
Each gate has a cv meter measuring what is coming to it… very useful to tweak the envelopes.

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Me too about 2 years ago:

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Hi @RDNZL,
I admire your perseverance. But as I said before, there is an unsolvable issue at the footswitch and feedback level.

Let’s be more tangible and see what happens in your pedalboard. You used 2 Control to CV to turn on/off the distorsion and whammy plugins. When you turn on the 1st one, it turns on the disto and turns off the whammy but it doesn’t turn off the 2nd Control to CV. So the latter’s state becomes unrelated to the one of its associated plugin and you have to turn it off and on again to have an effect.

I suppose that the 2 Control to CV should be assigned to footswitches to make the peadalboard useful. And on the Dwarf’s screen you will have that situation where the 2 footswitches are “on” although only one effect is enabled. This means that the feedback will confuse you and you will sometimes have to make a double tap to enable an effect.

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Isn’t it simplest to use midi ?

  • footswitch 1 (control to CV) : send ON/OFF to :
    → modify the Value from 0 to 127 of a 1st infamous mindi. This midi message enabled/disable the disto
    → goes through a Attenuverter Booster - MOD Audio and then to another infamous mindi to set the Value from 0 to 0. This midi message disabled the whammy

  • footswitch 2 (control to CV) : send ON/OFF to :
    → modify the Value from 0 to 127 of a 1st infamous mindi. This midi message enabled/disable the whammy
    → goes through a Attenuverter Booster and then to another infamous mindi to set the Value from 0 to 0. This midi message disabled the disto

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