Ranked by CPU usage

you can use a 2-to-1 and 1-to-2 switch pair to effectively make a “loop” and a CV control to enable/bypass that loop. Then, use another CV control to swap the enable/bypass of the distortion and whammy. When I get a chance today, I’ll post an example pedalboard. It will be a variation on this pedalboard. The difference will be that the loop being switched will not include the 2nd output of the Dwarf.

2 Likes

Oki… and then a varation for n plugins in the loop, witn n>2 :slight_smile: lets study what you just said first.

1 Like

That will be harder. I think there’s a 4-to-1 switch in the beta store, but I can’t recall off the top of my head. I’ll leave that as a challenge :laughing:

What I have in mind for having more than 2 is reasoning, not on turning the effect on, but rather how it can be turned off:
Either with its switch going off, or any other switch from the group being switched on.
That’s easy to do, and then take the inverse of that. That is my idea loosely put.

Here’s an example pedalboard of accomplishing the first step. As for > 2 plugins in the loop operating exclusively… that’s a bit more complex. And I’m not sure I understand the last idea. If you have a block diagram, that might help. I took @funkypou 's suggestion of using an attenuverter to get the inverse of the CV signal (I actually decided to use the CV Logic Operator).

2 Likes

Hello @RDNZL

Correct me if I’m wrong but I think you want to mimic a real pedal switcher like these (Octa or Penta) inside a MOD Pedalboard.

If that is the case I think @SrMouraSilva was working on something like this.

4 Likes

Yes that’s it, only it’s not just about routing the audio, but it’s about turning pedals on and off…
In an effort to save some cpu… that’s how this all started.

3 Likes

Humm… ok now I understand the relation to the main topic.
Maybe if @SrMouraSilva plugin could include this feature without ending up using even more CPU, It could represent a turning point for PB creation.

I’m also struggling with the Dwarf’s CPU power.

2 Likes

I realized that some plugins only consume CPU when turned on (in fact they all should be like that ?).

So, if we can group together in a mutually exclusive bunch, then happy days, here is a very easy way to save some cpu. Specially if you target the cpu hungry ones, like the super whammy and the collision drive and I will probably add a super lush reverb to that bunch…

3 Likes

Let me summarize the events you expect from the footswitches :

  • footswitch 1 :
    • on : disto on, whammy off
    • off : disto off
  • fottswitch 2 :
    • on : whammy on, disto off
    • off : whammy off

I still haven’t found a solution for the moment. However, you can easily have this :

  • footswitch 1 :
    • on : disto on, whammy off
    • off : whammy on, disto off
  • fottswitch 2 :
    • on : footswitch 1 state
    • off : both off

This means the 1st footswitch would select the plugin and the 2nd footswitch would turn on/off the selected plugin. Maybe not as convenient as your goal but easily doable with a Control to CV and a CV Switchbox.

You also have the solution of browsing the 3 states with one footswitch.

3 Likes

I have thought about your idea quite intensively and I have come to the conclusion there’s something impossible. You want the footswitch 1 to have an effect on what is assigned to the footswitch 2 and vice versa. But that’s not possible to assign a parameter to multiple controls, even with CV.

You may find a dirty workaround (like modifying different parameters that have a similar effect) but you wouldn’t have any feedback on the footswiches.

1 Like

Is it still the case that Snapshots cannot be individually mapped to switches? (don’t have my device nearby to check) If not, hopefully this can make it onto the development roadmap. This is what, in my opinion, snapshots should excel at. I understand what you’re asking for - one switch to toggle between two states - but you could achieve similar by having two snapshots saved and then using the two switches to activate one or the other. I’ll note that Headrush has this functionality built-in now. They use the term “Scenes” which are analogous to Snapshots, and you can map two scenes to a single switch to toggle between them. I find it technically interesting that one can achieve multi-function operations using a combination of CV plugins, but most users won’t want to puzzle through all that. I really hope MOD can make progress on making a Snapshots first-class feature since managing and mapping them has always left a little to be desired.

5 Likes

Yes it’s not bad.
I have something similar with the CV switchbox.
With only 1 switch, I cycle through 3 states:
whammy, distortion, nothing.

There hqs to be a way to implement something that will work for more than 2 plugins… got to think a bit more about it :slight_smile:

Similar topic, possibly helpful for more ideas:

4 Likes

Hello,

Still working at it :frowning: one question.
I would like to temporarily bump the cv value of the knob I tweak, ADSR style…
Is there a cheap way to do that?
Lets say when I turn a cv knob up to ten, I would like the value to go all the way to 11 for a monent, then go back to 10 …

Another way to put it would be: is there a way to measure an acceleration or a CV value.

1 Like

I’m not sure I understand what you need exactly but there’s a CV envelope plugin called AMS Envelope. If you need to increase the CV signal, you can use Attenuverter Booster.

2 Likes

Ill look at the envelope.
I do want to boost but temporarily.

1 Like

I might be gett8ng close now, with a CV gate and an attenuator.
I will add the enveloppe, to give a temporary edge to the effect I want tonturn on, over the one which might be turned on.
More on that later.

3 Likes

At least I can show what I want. Now, there has to be a much simpler way to do the same thing.
It seems to be scalable, I have done one with 3 effects (I added the SVT with the exact same 4 cv plugins (control to cv, envelope, attenuverter and gate).

3 Likes

+1 here !
I’ve done a similar request here 7 months ago :

4 Likes