Hi! Come Introduce Yourself!

Hey everyone! I’m Jan, from Germany, I build audio plugins. Been deep in DSP and JUCE work for a while, currently finishing up something for cross-track de-masking, basically getting instruments to automatically get out of each other’s way across a whole session instead of fixing one track at a time. Built with dense, acoustic-heavy material in mind, orchestral, choral, game scores, anything with a lot of instruments fighting for the same space, but not limited to that.

Good to be here, curious what everyone’s working on.

(Happy to talk about the plugin or the beta if anyone’s interested, don’t want to make my first post here a pitch though)

8 Likes

Hey @JonnyBMG,

Welcome to the MOD Community :slight_smile:
That plugin sounds interesting. Are you planning to make it available as a lv2? And eventually to the MOD Platform?

1 Like

Hey Jon, thanks for the welcome!

Hadn’t really thought about LV2/MOD before now, good question. No plans for it though, the whole point of the plugin is multiple instances across a bunch of tracks in a session talking to each other, which doesn’t really work on a single-chain pedalboard setup. Could make more sense for Linux DAWs like Ardour down the line, but that’s not close either. macOS now, Windows next, want to get those right first.

Good to know there’s interest from this corner though.

2 Likes

Thank you very much for the warm welcome. I am an amateur Brazilian guitarist, and I plan to use this to explore new sounds. I apologize if I can’t contribute much right now, as this is a whole new world for me. Best regards to everyone!

4 Likes

Hey, Niels here. Progressive multi instrumentalist from Wellington New Zealand. New (to me) MOD DUO owner. Looks like I have picked up a kickstarter edition and had a great time getting it from the 3.4 kernel to the latest and greatest! But all good, and excited what it brings to my setup as I never heard of MOD devices until finding this one. Joining a club of vintage analog and early digital effects but first impressions are fantastic! :smile:

6 Likes

Hi,

Christian here. I am a hobbyist guitar player, (audio-)electronics- and computer-tinkerer (Linux, FOSS) from Cologne/Germany. Further, I have a background/degree in electrical/communications and acoustics-/audio engineering in particular.

I own a MOD Dwarf. Has been purchased for tinkering (of course :wink: ) and to complement my “usual” amps and effects pedals. I really dig the openess and the DIY/hands-on attitude of the MOD-stuff…
Happy to hear that the plan of the MOD-team is to further evolve into the FOSS-direction…

The Dwarf has not replaced my usual rig, but I use it mainly for playing over headphones/in the evening hours - for ‘low-effort’-playing. :slight_smile:

I am a family father of two, hence time and sleep are limited resources. But I don’t quit playing/making music and messing around with technical stuff in that context.

I like differernt styles of music - try to keep it diverse, but I always come back to my ‘Heros’ - mostly bands from the 90s - on a regular basis - such as Tool, RATM, SOAD, Melvins, Soundgarden, …

Best regards
Christian

6 Likes

Welcome on board Niels (@Whythisreason) and Christian (@DopplerShift) :slight_smile:

@Whythisreason, oh a good and (very) old MOD Duo, I’m happy that you managed to put it up and running. Let us know if you need further help with something and please share your creations with us :slight_smile:

@DopplerShift, would be lovey if you can share with us some of your “tinkering” experiments…and of course the music you make :slight_smile: Cheers from a fellow father of two small ones…I know exactly what you mean here:

:rofl:

1 Like

Actually found out it was the “Namm” version? (November 2017). Contemplating if I should try the installing the 1.14 RC4 but for now pretty happy exploring. :slight_smile:

4 Likes

Hello! Newbie here! I just discovered the Mod Dwarf recently and was captivated by it! I found an ad in a second hand store and by the time I was understanding what it was, it was gone… such a bummer!

I would like to know how active the project still is - I saw that there have been new releases lately, and a new OS called Starless, but found very little information about it. I would love to collaborate, as it is open source. I am a software developer myself - don’t know much about how plugins work but would definitely love to learn and help. With AI as a sidekick I would definitely give it a go. Even though I studied sound engineering as a young adult I am more of a linux systems guy nowadays.

What’s for sure is that I found the platform fascinating and it is awesome that after so many years it is still up and running!

I tried the Mod Desktop but then found out about the plugins that need to be re-compiled for arm64, etc so was more inclined into trying maybe MODEP (which seems quite old/semi abandoned) or acquiring a Mod Dwarf before going down that rabbit hole. Again, if work is needed to recompile those plugins for the Mod Desktop, I for sure volunteer to help.

I was wondering - and please forgive me if this is a bad question to ask: Is it still worth it to buy a new Mod Dwarf nowadays? Let me rephrase it: will there be a new model coming soon (with more CPU, etc) - as the current model is already several years old - and will I regret it if I buy it now?

It is not that I am not willing to pay for the full price - it looks to me as it is totally worth it. It is mostly about it being “future-proof” if you get my point.

Thank you for reading! Best regards,

Frank

3 Likes

hi @frank

In my position it would not be ok to answer you if it is worth, due to my obvious bias.

But what I can tell is that the project is very much alive and there are a lot of cool things lined up for release. 1.14 is about to go stable (New Build => MOD OS 1.14 RC5 (build 3367) and I am already discussing 1.15 with the Starless folks.

You can read more about the latest changes to the dynamics of the platform here: Starless, a community-built OS for the MOD Dwarf. - MOD Audio website

And if you’re into AI assisted coding, the Plugin Cookbook is surely something you’ll enjoy.

Regarding obsolesce, the device - as you said yourself - ir quite future proof. The latest added support for NAM A2 Lite - even on the10-year-old MOD Duo - is living proof of that. The Dwarf CPU can handle a chain of effects that is enough for most people.

I am not sure I understand your note about recompiling plugins for the MOD Desktop. A new release was made recently and it includes more than 100 new plugins.

I’ll leave to the community members to tell you whether buying a Dwarf is worth or not :slight_smile:

Welcome to the community!

Gianfranco, aka The MOD Father

3 Likes

Hey Frank, I just happened to stumble on to the MOD platform myself (Facebook marketplace MOD Duo). And as a Product Designer by trade and someone who has designed and built analog pedals for about two decades it’s just crazy I never heard of MOD pedals before. The Duo still runs plenty of effects simultaneously and although it’s showing it’s age in running NAM (I have a tube amp so i don’t really need it all the time) I’m sure the Dwarf will not give me any issues.

The possibility for contribution is what makes the platform stand out imho. It’s easy to build, modify, adapt anything to suit your needs. The cookbook (and my playbook) would be a revolution to many players looking for unique sounds, or to recreate their favorites. I quickly developed plugin versions of my favorite analog and early digital pedals. And they are sonically pretty much indistinguishable from my actual units.

I also started kicking around some more odd ball ideas (see Trance Atlantic Plugin) And I’ve even started using it for analog pedal development by creating a digital test bench that lets me build and play a virtual analog circuit idea before committing it to solder! :slight_smile:

Anyway, I’ve quickly become a big supporter of the philosophy behind the pedals as it feels very much like a platform for people that experiment and push limits.

Cheers from New Zealand :waving_hand:t3:

5 Likes

Hi @gianfranco - thank you very much for replying!!

Oh this is so exciting!!!

I appreciate the honesty and it makes sense that for most use cases the current hardware is more than enough. Can’t wait to have my own.

I am not sure I understand your note about recompiling plugins for the MOD Desktop. A new release was made recently and it includes more than 100 new plugins.

Maybe I missed something but when I run the Mod Desktop last week it said it was not recommended to run with all plugins enabled and then I had very few available. In a thread in the forum I read that if you enabled them they wouldn’t work. Definitely going to give it another go!

And if you’re into AI assisted coding, the Plugin Cookbook is surely something you’ll enjoy.

Fascinating and super cool! Really can’t wait to put my hands on this! You built a cloud compiler to simplify all the hassle for non coders! Love it! I am a DevEx and infrastructure engineer myself! Amazing job!!

I’ll leave to the community members to tell you whether buying a Dwarf is worth or not :slight_smile:

You’ve definitely convinced me! To be clear: as a guitar playing engineer, the Mod Dwarf is a dream come true - the fear was if it was “too good to be true” - but now I am really committed to getting my hands on one! It also combines the open source contributing philosophy with guitar gear and sound engineering. It’ll take me a couple of weeks but if you send one to Spain shortly, that’ll be for me!

Welcome to the community!

Thank you so much!

2 Likes

The possibility for contribution is what makes the platform stand out imho.

100%

Amazing!

Thank you @Whythisreason !!

indeed. if you copy a plugin out of a hardware device and try to run in your PC, it will not work. they need to be compiled to the correct hardware target.

But any LV2 plugin compiled to your PC will work in the MOD Desktop, even the ones not offered by MOD.

Version 0.0.13 is less than a week fresh from the oven :slight_smile:

Download it directly from Github: Release 0.0.13 · mod-audio/mod-desktop · GitHub

1 Like

Greetings, My name is Nicholas. I run a project called Low Vison Music where I create touch-first, tactile guides and assistive resources for Blind and Low Vision musicians. I also work with makers, manufacturers, product design teams and coders to help make hardware and software more accessible for this subset of users through Accessibility Audits, product testing and evaluation and lived experience workflow sharing. I would love to participate in this community and share my insights while learning from you lovely people. In case you’re curious about my work, it’s available at lowvisionmusic.info

5 Likes

Cool! As you may be aware, I believe the Zynthian folks have made efforts to ensure their project is accessible. Totally blind looking for collaborators on a project to make zynthian accessible to totally blind users - Development - Zynthian Discourse I believe you’d find folks receptive to increasing accessibility in the MOD community too. Maybe part of the work might be easier on MOD devices given making assignments and controlling parameters happens using a webinterface. Figuring out how to make the hardware more accessible would be a different process.

2 Likes

Are you thinking keyboard accessible, high contrast, big controls? Or assistive reader/ai assisted voice navigation? The web accessibility is technically very feasible as the editor is web based. :wink: I’m experimenting with some of the web UI at the moment, and having a “low vision” setting is not impossible, as well as keyboard navigation and reading out control labels.

1 Like

Hey @Whythisreason and @VeggieSoup! Thanks for the kind and helpful responses! I feel officially welcomed, and I hope I can be helpful too.

@VeggieSoup, funny enough, I’ve actually been in contact with the Zynthian team before! Back in June I reached out and ended up having a really nice exchange with Brian Walton (riban), one of their core developers. He told me quite a bit about ZynVoice, the text-to-speech system he was developing for the V5, along with some of the other accessibility work going into the Vangelis release.

I was particularly excited about the spoken navigation, audio cues, and how the physical controls could potentially allow someone to operate the instrument without needing to see the screen. We also talked about VNC access for mirroring the interface to a larger display, which is especially useful for someone like me who still has some usable vision.

I was genuinely blown away by the project. Zynthian is pretty darn close to the kind of open-source music workstation I’ve wanted for years. I joined their Discourse forum and had every intention of getting more involved, but between building Low Vision Music, working with manufacturers, and life in general, I haven’t kept up with them as much as I wanted to.

I did send the team a little update more recently, but I haven’t spoken with Brian in a while. This is actually a good reminder that I really need to get back in touch! I’d love to find out how ZynVoice has progressed and hopefully contribute some accessibility testing, guides, or feedback. Getting my hands on a V5 is still very much on my wishlist.

@Whythisreason, glad you asked! And it’s really cool that you’re already experimenting with MOD’s web interface.

Ideally, I’d love to see a combination of those things. For low-vision users like myself, scalable controls, larger labels, proper browser zoom support, and high contrast options would be extremely helpful. I’m also red/green color deficient, so I tend to notice when interfaces rely too heavily on colors to communicate information.

For fully blind musicians, keyboard navigation and screen reader compatibility are especially important. One thing I’ve been thinking about is how a virtual pedalboard could be made accessible without having to visually drag plugins around or draw patch cables between them. Maybe some sort of alternative interface where users could add effects, arrange signal chains, and make connections through menus or keyboard commands?

Another big one is making plugin parameters readable by assistive software. Rather than a screen reader just saying “knob” or “slider,” it could announce something useful like “Filter Cutoff, 1.2 kHz.” I’ve been looking into some of the possibilities surrounding MIDI 2.0, parameter information, and the work being done through SynthAccess and the MIDI Association.

I’m also interested in AI-assisted navigation and voice control, though I think the fundamentals should come first. AI is great, but nobody should need it just to navigate a menu! Plus, it’s obviously polarizing in many communities. That said, voice prompting on devices like Ableton Move with the Schwung firmware is really promising.

The hardware side is another can of worms, haha. Tactile landmarks, predictable layouts, physical controls, and flexible MIDI assignments all make a difference. I rely heavily on touch, muscle memory, and magnification when using my own equipment.

I haven’t had a chance to use a MOD device firsthand yet, but I’d absolutely love to. I’ve recently expanded Low Vision Music to include more formal accessibility audits of hardware and software, and I’ve been working with a growing number of manufacturers and developers on testing and feedback. Maybe if we receive another round of funding at some point I can pick up a MOD device to evaluate and provide feedback on.

If you’re curious, I can forward you my Accessibility Audit form I use during product and software testing.

I’d be happy to help test anything your working on, even if it’s just an early experiment. I use NVDA, magnification, and other assistive tools, and I genuinely enjoy working through these kinds of problems with developers.

Theres a lot of potential here, especially since MOD’s web-based approach gives us opportunities to improve accessibility without necessarily redesigning the hardware.

@Whythisreason, are you hoping to eventually contribute your UI experiments to the main MOD project, or is this mostly something you’re tinkering with independently right now? Either way, I’d love to learn more!

And @VeggieSoup, thanks again for bringing up Zynthian. You’ve reminded me of a conversation I really should pick back up!

2 Likes

@Nick-LowVisionMusic If the community decides the contribution is a step forward for the MOD platform at large then I am happy for that work to be absorbed. For now though I just enjoy the freedom of it being open source, and as I am a seasoned product designer/design lead by profession, I can now create my own surface to suit my needs. That’s something that has always bothered me with so many digital audio solutions. The UX is often not properly thought out, or relies on severe limitations, largely driven by commercial/business decisions.

The plugins I’m creating at the moment are at the other end though, and more exploring the limits of visual interface design. I just started driving graphics in the interface with audio levels and controlling shape and size of interface elements based on a control’s value. I mean, potentially usefull, but mostly just because I can and because it “looks cool”.

I’ll have a look into screen reader capability though, and I think what I’ve been working on is already much better suited to low vision users, as it’s scalable/responsive with contrast to a degree controllable by the user. :slight_smile: