V1.5.0 Pre-Release Testing

Done; thanks!

Seems that my ID was indeed removed from ā€œgroup1ā€. Now it works: I got the update notification and build 513 is currently downloading and installing. Cheers!

Build 517 is here:

  • Ensure current value is within bounds when addressing

We removed mod-sdk from this build, and added the RC1 label.
mod-sdk will come officially in v1.6. This way we have a version in between that allows to install the > 100Mb software update.
Weā€™ll only discuss stable/unstable plugins internally soon, then release it as RC to the public.

v1.5 is coming!

4 Likes

seems the ā€œCopy mono output buffer to unused channelā€ option canā€™t be unchecked on the settings page in the GUIā€¦ if i uncheck it and then reboot the MOD, it comes back checked.

(iā€™m on 1.5.0.517-RC1)

Thanks for the report.
Fixed in the new build 519.

1 Like

greatā€¦ i confirm 519 fixes it.

Hi,

Iā€™ve been trying to use the data backup option but only receive an error message about penstick not being found. Iā€™ve tried different times with both a USB stick and a SDHC card. Anything I should I check?

MacOS

yes, log into the MOD via ssh and run dmesg.
Post the last 20 lines of it.

Hi,

I donā€™t know if this is pre-1.5 specific - perhaps not:
If I use a (synth-)Generator like Dexed (unstable), ZynAdSubFx (unstable) but also Triceratops (stable) and I assign the Presets to Knob-2 or Knob-1 not all presets are shown in the display, only some them.

Regards, Holger

This is kinda intentional.
The data that can be sent to the screen is limited. Presets can have very big names, so we truncate some data there.

Ok. But why not truncate the long names for showing on the display instead of dropping them?

Regards, Holger

We do both, I believe.
The data that can be sent to the HMI chip is very limited. above 1024 bytes it might lead to issues.

Ah - ok! Good to know. I stripped down my long preset names and will try again.

Regards, Holger

Ok - I truncated all sound names so that they are readable for me. But only 36 from 64 sounds can be displayed on the MOD screen when user presets is advised. Thatā€™s really badā€¦ especially for using the MOD as a synth. Is there a way for avoiding this?