For those who don’t know, LiveCut is VST implementation of Nick Collins library for SuperCollider called BBCut.
The plugin was writen by MDSP from Smartelectronix.
eventual-recluse ported MDSP’s plugin to modern architecture using @falkTX DPF framework.
I just prepared the build for ModDwarf.
You can find the sources with the build makefiles here
I need to read some how to, to prepare it for beta plugins. Meanwhile, you don’t need to compile anything, on the github there are already binaries compiled for mod dwarf, just download them and upload to your unit
So i am a bit confused about what files i need, but is it only the .so and .ttl files that i need to have loaded up on the dwarf?
I tried putting the The two files in the .rootfolder/lv2 folder, but even after rebooting, they dont show up. Should i copy the whole folder (source code) or am i missing something completely?
Sorry for the questions, this is a first attempt at loading up external plugins.
Thank you so much for this! My interest in the mod is primarily around live looping - and I’ve long been trying to find ways of adding variation - particularly to percussive elements. This is totally perfect as an idea for that.
My first experiments have been super interesting - though I find it quite hard to understand the purpose and consequences of changes in the various parameters there are available. What parameter(s) would I tweak if I only wanted small levels of randomization? Is there any documentation anywhere that you could recommend? I’ve tried a “livecut bbcut tutorial” google search, but this does not bring up results with much detail.
But I will progress with it. In the meantime - huge kudos for this! I couldnt have come up with a better example of A plugin I didnt realize I really needed!
Hey Steve, thanks for the clarification.
I’m using winscp pr. the instructions laid out by jacube in the ExpressionRamper thread.
after logging into my dwarf, I make a new folder in the “.root/.lv2/ folder called livecut.lv2, and put the”.so" and “.ttl” files in there.
Is there other steps in order for the plugins to show?
basically there are three algorithms
CutProc11 - this produces early jungle like beat mashing
WarpCut - Aphex Twin style beat mashing
SqPusher - i think name well describes itself
For each algorithm there is a section with its parameters
I did the same but I also put the manifest.tll-file into the livecut.lv2 folder… and it appeared on my MOD GUI. Not sure if it is really necessary but it worked out fine…