For those who don’t know, LiveCut is VST implementation of Nick Collins library for SuperCollider called BBCut.
The plugin was writen by MDSP from Smartelectronix.
eventual-recluse ported MDSP’s plugin to modern architecture using @falkTX DPF framework.
I just prepared the build for ModDwarf.
You can find the sources with the build makefiles here
I need to read some how to, to prepare it for beta plugins. Meanwhile, you don’t need to compile anything, on the github there are already binaries compiled for mod dwarf, just download them and upload to your unit
So i am a bit confused about what files i need, but is it only the .so and .ttl files that i need to have loaded up on the dwarf?
I tried putting the The two files in the .rootfolder/lv2 folder, but even after rebooting, they dont show up. Should i copy the whole folder (source code) or am i missing something completely?
Sorry for the questions, this is a first attempt at loading up external plugins.
Thank you so much for this! My interest in the mod is primarily around live looping - and I’ve long been trying to find ways of adding variation - particularly to percussive elements. This is totally perfect as an idea for that.
My first experiments have been super interesting - though I find it quite hard to understand the purpose and consequences of changes in the various parameters there are available. What parameter(s) would I tweak if I only wanted small levels of randomization? Is there any documentation anywhere that you could recommend? I’ve tried a “livecut bbcut tutorial” google search, but this does not bring up results with much detail.
But I will progress with it. In the meantime - huge kudos for this! I couldnt have come up with a better example of A plugin I didnt realize I really needed!
Hey Steve, thanks for the clarification.
I’m using winscp pr. the instructions laid out by jacube in the ExpressionRamper thread.
after logging into my dwarf, I make a new folder in the “.root/.lv2/ folder called livecut.lv2, and put the”.so" and “.ttl” files in there.
Is there other steps in order for the plugins to show?
basically there are three algorithms
CutProc11 - this produces early jungle like beat mashing
WarpCut - Aphex Twin style beat mashing
SqPusher - i think name well describes itself
For each algorithm there is a section with its parameters
I did the same but I also put the manifest.tll-file into the livecut.lv2 folder… and it appeared on my MOD GUI. Not sure if it is really necessary but it worked out fine…
It’s pretty hard finding the documentation for bbcut.
Do you have it saved somewhere?
I really enjoy playing with livecut, but figuring out how to sync up with the clock and divisions is pretty hard on my end.
Currently have it patched with lp3 - looper(set to follow the internal clock) - > Filta (lopass/hipass) - Livecut - fx.
For instance depending on the clock/bpm at 120 at 4/4 time signature, and a division of 6ths in livecut still is full of artefacts.
Best is to leave the time signatures to 1/4ths for the best results.
I’m still trying out different configurations and mappings to streamline the patch into something fit for live usage, but getting a grasp on how it works is pretty hard.
I’m thinking to try it with my polyend tracker, and see if the divisions and clock syncs up better to the sequencer playing 4ths or 1/16ths