LievenDV's Dwarf journal

Chapter XI: AIDA-X modeling Best Practices

Last couple of months I have been experimenting with modeling for the AIDA-X technology. I also try to support and encourage others to do so, sometimes even for means it wasn’t initially meant for.

I love the open mind in this community and I think there are a lot of people reading and thinking “it’s a bridge too far for them to try to do the modeling thing” but it IS a rewarding experiment.

Modeling hardware isn’t a new concept but I was never offered this interesting package before.
Not only real hardware gear but your own, newly created virtual sounds can be poured into a model you can you on both hardware and in your DAW again.

Modeling pedals or even wrapping up a sound with amps, comps, EQ etc in DAW and pouring them into an amp sound.

It’s fascinating to see that you can go from a bunch of plugins and settings in your DAW to a single file. All the complexity of plugins, sims, settings, filters…they all converge into 1 singularity: the target.wav file :smiley:
That is all the algorithm needs to be able to learn how to get from A to B. Not in the way the computer created it but based on how it sounds. Instead of telling your gear what to do, you ask it to listen…

Sorry for wandering of onto a philosophical path for a minute there.
Anyway, to honor this marvel, I converged my own learnings into an article that I pitched in the Modeling section of the forum

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