I’m looking for something that can do what a subset of what the Korg Wavedrum does: take a percussive-ish audio signal and apply a physical modelling synth, resonators or other effects to it. Sensory Percussion has a lot of patches that get close but it’s expense, I have a Dwarf and would require a laptop purchase for me to top of it to play out. I have an AudioFront eDumIn so I can send MIDI note and velocity extracted from the same audio signal(s).
I’ve thought about using Cardinal and done a little bit of experimenting with it running in Ableton but I have very little experience with modular synths and looking for guidance. I realize I’m not being very specific but that’s somewhat intentionally open ended: “What if Dwarf could be a Wavedrum?”
and you want to use (any of) those to trigger something in the Dwarf.
This “something” shall
optionally take the audio signal as input
filter/modulate/whatever the audio signal
contain synth elements that are controlled by the midi signal
Sounds feasible to me, but I have no idea where I would start . I hope that my description - in case it’s correct - might help to find the right person to help you…
Yeah, in broad terms, you’re describing the most likely /most common of many possible outcomes I had in mind.
The MIDI signal I think is probably a nice-to-have and not the most interesting part. There’s no question that MOD devices will work as a sample module or synth module. It’s the processing part of things that I’m struggling with and looking for advice about.