New Plugin - MultiPlay 20/20 - Expirimental Delay/Looper

One more for the weekend!

This is a faithful-ish recreation of the late 80’s early 90’s DigiTech PDS 20/20 Multi-Play that is really an 8-bit sampler pretending to be a delay. Unlike most delays, that move a tap along a buffer, the MultiPlay instead changes how fast a fixed loop of memory is clocked. That one design choice explains almost everything odd about it: sweeps bend pitch like tape, a held loop speeds up and slows down, and long delays get darker and grittier.

Sound characteristics

The 20/20 sounds lo-fi but lush: grainy, slightly breathy repeats that bend in pitch whenever anything moves. Modulation settings are “a sort of chorus/flanger” that “doesn’t quite sound like either”, with an unmistakable 80s vibe.

  • Grain that follows the note. leaves a fizz riding on the echoes. Quiet tails sound grittier than loud ones.
  • Breathing. Envelope pumps slightly on attacks and decays, the same family of sound as old analog-companded delays.
  • Pitch-bending sweeps. Delay Time changes the sample clock, so any knob move or LFO sweep is a Doppler warble, not a smooth tap glide. Fast moves give tape-like dives and squeals.
  • Darker, dirtier repeats. Each pass goes back through the filters, so repeats lose top and gain grit.
  • Long delays get grimier. At the 2 s end the clock drops to about 33 kHz.
  • Flange and chorus with an edge. On the 16 ms range it’s a sharp, jet-like flanger; on 250 ms a wobbly, slightly seasick chorus/double.
  • Wide stereo. The two outputs carry the echoes in opposite polarity, so in stereo they spread outside the speakers. Summed to mono they cancel.

It rewards ambient, noise and experimental playing more than tidy rhythm delay.

What makes it unique

The pedal’s best sounds come from treating Hold and Delay Time as a sampler and a varispeed.

  • Bass grind. Catch a loop on Hold at a short delay, then turn Delay Time up: the loop drops in pitch and slows down into a grinding, crunching low end.
  • Tape-stop and scratch. On Hold, sweep Delay Time quickly for dives and rises, or rock it back and forth for a scratch-like effect.
  • Sound-on-sound. Hold a loop, release Hold to play a new part with Regen up, then hold again. The new layer joins the loop and the older layers fade each pass.
  • LFO-driven glitch. Hold a loop and raise Width and Speed: the LFO warps the loop’s pitch and speed on its own.
  • Self-oscillation. With Regen at its trimmed maximum, or with the Regen trim turned up, the loop runs away into screaming, pitch-sweepable feedback.
  • Ghost loop. Hold a loop, then bypass. It keeps running silently and is back the moment you switch the effect on.

My Modifications

I still have my MultiPlay, and I’ve included my personal mods in the digital version.

  • Slam Button. An extra knob and momentary footswitch to set a second “regen” to self oscillate. The ramp time between the two can be set in the settings. Great for live noise washes that build and decay with ease.
  • Time mod. It’s no secret that the trimpot inside could stretch out the clock (max 10 seconds of extremely noisy delay), but I’ve always had it at about 4 seconds, which i included in this one.

Notable users

Jonathan Hischke Hella, Dot Hacker (bass)

Juan Alderete Racer X, The Mars Volta (bass)

Nathan Latona Tera Melos (bass)

Masahiko Ohno Solmania (Japanese noise)

Demo and Install

Sounds sample of some of the “sample and hold” + the lfo driving the sample time weirdness.
(much more sounds to be had, and goes great with the Taj Mahal Reverb heard at the very end!)
MultiPlay 2020 noodling

Link to MOD Cloud builder:

5 Likes

Had a good time putting the MultiPlay through it’s paces and man, it is just as much fun as the real deal! I’ve made a couple of quick 'n dirty recordings of using the “slam” function (with a bit of loop and hold). I you set it right you can get some great chord swells!

One completely dry

And one with the Taj Mahal reverb again

Really nice one, I really enjoyed it! thanks a lot for building it!

One little thing that Ive noticed: when turning the effect off, the MIX Knob still affects signal chain. Means, that when having it at 10, its doesnt let any audio signal through, even the effect is deactivated. Perhaps the original pedal behaves the same… but it felt some kind of weird for me.

Thanks!

1 Like

I’ll have a look, i think i can remember it not passing signal if mix was set to 100% wet but not sure. My original 20/20 has some issues and is not working. Probably needs all the IC’s reseated again. Sounds like a useful change from the original in any case though, so thanks for bringing it up! :+1:t3:

@Florialdo Just worked through this with Claude and fixed any audio being affected in bypass. :+1:

New Buildroot link for the MultiPlay: MOD Cloud Builder

I’m versioning the builds, and I’ll start setting up public repo’s for the three plug-ins I did so far so they are actually more in-line with actual Beta plug-in requirements.

1 Like

Now pushed to Github for all further development:

Super, I‘ll try it later. thanks