New plugin: dm-Seq

You’ve got some great ideas! Possibilities to extend this seem kind of endless though. :sweat_smile:
Like, right now I’m thinking I could also add just a transpose knob. And also, supporting musical scales would be nice. Etc. etc.

I’m glad you’re enjoying it as is already

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I do, too. Thank you very much! :pray:

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Two more :crazy_face: requests :calling: :
Pitch: optionally display the notes (C/D/…/C4) from 0 to 127?
Channel: instead of 0 to 15, would it be better to display 1 to 16?

You mean displaying the selected value on the UI right? I think that would be a good improvement actually. I’ll see what I can do.
I think changing the channel to a 1 to 16 range makes sense from a user perspective.

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Here’s a new release.
MOD desktop download is available here.

Changes:

  • Note, velocity, note length and channel sequence values are now displayed on the UI
  • Channel values are now in a range from 1 to 16 instead of 0 to 15
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I’m preparing yet another release! It will definitely include a note probability sequence control.
I have also implemented a global Transposition parameter. But I’m not sure how much value that adds. So I would like your opinion if a transposition knob is a desirable control.

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That’s very helpful, thank you very much. :+1:

(Idea: If this is easy to implement, the accent, roll, and flam functions could be used to achieve even more liveliness—perhaps with a separate probability assignment.)

Could you explain the accent function? Is it just a higher velocity? I understand the flam and roll functions. I guess these are most relevant for drums.

And what do you think about a transpose knob? Can you imagine that being useful?

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I think transpose knob is very useful! Especially if you could set it by sending root note via midi or CV. My Arturia Beatstep has this function and this makes it very musical and easy to use. This way dm-seq could even respond to a guitar using Pitch to CV plugin and convert this to midi. With some simple filtering it could easy follow the lowest note and accompany the guitar, and do stuff like the Adrenalinn pedal (which BTW has many nice examples of different beat-synced effects connected to a sequencer.

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That sounds cool. I will add a MIDI transpose and a transpose control by knob then :ok_hand:

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Accent is just as you described it; it should be documented somewhere on the internet. I can’t find it at the moment. :wink: These functions can also produce nice effects with a bass line, for example. So it’s very versatile.

Transposing, especially via external MIDI/CV, opens up a lot of other options. But how to implement this technically and how much CPU power it takes or how it affects stability is also a relevant aspect.

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If transposition could be controlled via external MIDI, a transpose/recording switch could also be added.

  • Transpose the pattern
  • Record the steps gate, pitch, velocity, length and gate delay in the pattern.

You can assign 1 to a maximum of 16 different patterns to a loop.

Important: these are just ideas!

  • Ratchet (e. g. A-160-5) and Glide functions would also add liveliness.
  • Increase length from 0 - 2 to 0 - 16.
  • By selecting multiple steps, you can edit the selected steps together on any selected button.

Meta. There are many functions listed regarding MIDI sequencers: Kategorie:Sequencer – Synthesizer Wiki and the cirklon manual.

Here’s a new release for the MOD devices and MOD Desktop.

What changed is:

  • New Chance sequence that controls the probability of each note to be triggered
  • New Transpose parameter that controls the sequence transposition. Transposition can be set between -48 to 48 semitones.
  • MIDI Note input can also control the sequence transposition. Middle C corresponds to a transposition of 0 semitones. This takes precedence over the Transpose parameter.
  • Changed Note Length range. It is on a logarithmic scale from 0.01 to 16.0 now. Instead of the previous linear scale from 0.0 to 2.0. With a log scale you can’t use zero unfortunately. But the log scale gives a nicer range to the knobs in my opinion. Hopefully 0.01 is sufficient. Otherwise I could set a lower minimum or switch back to linear.
  • UI layout changed a bit because of the added Transpose parameter

@khz I will definitely think about the other suggestions

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Oh yeah, that’s music!
I think “little things” like this give a sequencer a lot of variety and musicality.
Nevertheless, the first rule is: KISS principle.
Thanks!

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With dm-Seq v0.0.4-beta, it displays “Error adding effect” with a Mod DuoX, the sequencer does not load.

Ah, sorry about that. I will look into it asap

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@khz I have found the problem. Please try the updated link above again

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Problem solved, the dmSeq is loading.

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Runs super stable and resource-efficient in multiple instances!!1!. :wink: The functions are very musical. :musical_keyboard: :musical_note: :notes: :musical_note:
(:alien:Idea: The values are also displayed in the UI on the right side, everywhere.
Each step has a gate delay.)