This is going to be impossible specially now because Darkglass owns the tools to create the OS, it is no longer property of MOD Audio.
What @dreamer was implying is that the build tools are all online, as in, builds are (or used to) be all automated.
Anyhow even if everything+everything was open I realistically do not expect it to gather any special attention. Over the course of my many years doing open-source projects, I have clearly seen that just because something is open does not mean it will get any contributions at all.
The idea that “just open it and people will come” is false and biased, because we tend to only remember the best projects that were able to succeed in creating a nice working community around them. Not saying it is what you imply, just clarifying a common misconception I see online.
Problem with community management is that is a full-time job, we tend to expect things to “just happen” but there are a lot of things that need to happen behind the scenes to make this all possible - documentation, mentoring and guidance, on-boarding of new people, moderating discussions and participating on them too, probably something related to incentives to community as well.
That said, I hope to put up the kernel bits on the mod-plugin-builder somewhat soon. The Dwarf stuff is already there, as a test, just not documented yet. But just a matter of:
# build kernel
./bootstrap.sh moddwarf-new kernel
./build moddwarf-new kernel
# copy into dwarf unit over usb
./publish moddwarf-new kernel
Files are in mod-plugin-builder/kernel at master · mod-audio/mod-plugin-builder · GitHub
Anyhow, even when MOD was operating at a faster pace, there were still several infrastructure issues. For example, mod-ui still relies on tornado4 which has been deprecated for around 5 years and is not compatible with latest python. But updating and modernizing it means taking time from other tasks, plus needing actual extra time to test everything after the update is complete…
MOD employees working on things full-time didn’t really help here at all, even me couldn’t justify spending time on such maintenance updates when “everything just works” (the OS is self-contained, so it doesn’t matter if python is old).
Best we can hope for is for future work for Darkglass to trickle-down to MOD units, one of the big things being USB Audio feature which is now complete from Darkglass side and because it is open-source it can be imported into e.g. MOD Dwarf. There were other improvements in mod-host too, one of them being useful to import for faster pedalboard snapshot changes.