I am trying to build a simple Attack Decay envelope and get it to work on the mod.
The decay part is working as expected, however when I open the Attack, no sound comes through anymore.
The patch works in PD on a desktop when I use slider/button elements and a testtone
#X obj 119 379 *~;
#X obj 119 459 dac~;
#X obj 279 319 line~;
#X msg 259 259 1 \$2;
#X obj 249 158 pack f f;
#X msg 339 259 0 \$2;
#X obj 408 213 pack f f;
#X obj 359 159 delay \$2;
#X obj 279 359 pow~ 3;
#X obj 278 20 r attack @hv_param 1 1000 500;
#X obj 99 227 adc~;
#X obj 187 389 *~;
#X obj 72 20 r trigger @hv_param 0 1 0 trig;
#X obj 492 22 r decay @hv_param 1 1000 500;
#X connect 0 0 1 0 empty;
#X connect 2 0 8 0 empty;
#X connect 3 0 2 0 empty;
#X connect 4 0 3 0 empty;
#X connect 5 0 2 0 empty;
#X connect 6 0 5 0 empty;
#X connect 7 0 6 0 empty;
#X connect 8 0 0 1 empty;
#X connect 8 0 11 1 empty;
#X connect 9 0 4 1 empty;
#X connect 9 0 7 1 empty;
#X connect 10 0 0 0 empty;
#X connect 10 1 11 0 empty;
#X connect 11 0 1 1 empty;
#X connect 12 0 4 0 empty;
#X connect 12 0 7 0 empty;
#X connect 13 0 6 1 empty;
and this is the version with sliders to test:
#X obj 465 425 *~;
#X obj 465 505 dac~;
#X obj 625 365 line~;
#X msg 605 305 1 \$2;
#X obj 595 204 pack f f;
#X msg 685 305 0 \$2;
#X obj 754 259 pack f f;
#X obj 705 205 delay \$2;
#X obj 625 405 pow~ 3;
#X obj 533 435 *~;
#X obj 704 33 vsl 17 128 0 1000 0 0 empty empty empty 0 -9 0 10 #e4e4e4 #4d4d4d #4d4d4d 0 1;
#X obj 804 32 vsl 17 128 0 1000 0 0 empty empty empty 0 -9 0 10 #e4e4e4 #4d4d4d #4d4d4d 0 1;
#X obj 571 75 bng 25 250 50 0 empty empty empty 17 7 0 10 #e4e4e4 #4d4d4d #4d4d4d;
#X obj 386 191 noise~;
#X connect 0 0 1 0 empty;
#X connect 2 0 8 0 empty;
#X connect 3 0 2 0 empty;
#X connect 4 0 3 0 empty;
#X connect 5 0 2 0 empty;
#X connect 6 0 5 0 empty;
#X connect 7 0 6 0 empty;
#X connect 8 0 0 1 empty;
#X connect 8 0 9 1 empty;
#X connect 9 0 1 1 empty;
#X connect 10 0 4 1 empty;
#X connect 10 0 7 1 empty;
#X connect 11 0 6 1 empty;
#X connect 12 0 4 0 empty;
#X connect 12 0 7 0 empty;
#X connect 13 0 0 0 empty;
#X connect 13 0 9 0 empty;