Hi Guys,
How does one go about getting a plugin into the store that is not open source, either free or paid for?
Cheers
Andy
Hi Guys,
How does one go about getting a plugin into the store that is not open source, either free or paid for?
Cheers
Andy
Hey @AndyCap,
I’m not sure if I got well the question. a plugin to be in the MOD store doesn’t have to be open source. We have cases like that (for example the RM Pro).
We are redefining a few things, but please take a look here. It’s the best starting point for now.
Hi @Jon,
Thanks for the link.
What I don’t understand is that the process requires a link to the source, I’m guessing SITE_METHOD might be what I am looking for. Also guessing maybe I have to make a lv2 build for the different machines and link to those somehow.
I couldn’t find that RM Pro in mod-plugin-builder, could you please direct me to it so I can see how they do it?
Cheers
Andy
if they are not open, you cant see it.
for non-open plugins you need to build and link against a small library we provide that deals with licensing / authentication. then simply provide a binary for the various systems (not 100% required but preferred to have builds for all devices)
this library is provided in static form, mod-plugin-builder/libmodla.mk at master · moddevices/mod-plugin-builder · GitHub has the rules to download it. it is part of mod-plugin-builder regular bootstrap builds.
note that when building closed source plugins, a few libraries used by MOD become unavailable for use due to license incompatibilities, like fftw which is GPL.