Having run into some ‘artistic differences’ with my old band, I’ve started a new one (as you do!).
At this point we are looking to do small gigs, open mics and similar. We want to incorporate some drumming to give our songs a nice rhythm, but setting up/tearing down a drum set is not really viable. We have one band member who is learning the Cajon, but would prefer to utilise her skills in other ways at the moment.
I know there are some great Drum sounds in the Dwarf, but I’m stuck trying to figure out how to drive them.
Ideally, I’d like to build a collection of midi files (one for each of our setlist) which is basically the “Drummer Track”.
At gig time I’d be able to load the desired track and then start it off with a footpress.
I have seen that there are some MIDI sequencer plugins, but they only go up to 32 steps.
I’d appreciate suggestions as to how we can get our Drummer in a Dwarf … I’d prefer not to have to use any external devices to achieve this due to cost and hassle of more gear.
At the moment the sequencing capabilities indeed lie between either loading midi files or using the built in step sequencers.
You can of course also play with the other midi tools to combine alterations, probability, “humanization” (variable velocity) and such, but the patch can get pretty complex and hard to manage or replicate/reuse.
One other way is to use Cardinal to generate (or manipulate) drum notes, however that requires a whole different creativity by using control voltage and Rack polyphonic features. You can also use Cardinal to fully create the drum sounds as well of course. I often will use the clock/transport source, together with some logic modules, to create varying and modulating drum rhythms that are synced.
I’m still brooding some ideas for generative midi plugins that can create note patterns, but really not sure about the requirements and interface for something like that.
Any combination of all of the above should be able to generate quite a variation of results, but I’m definitely also looking forward to more sequencing capabilities for MOD!
On my opinion, there is lack of the plugin that would provide BeatBuddy pedal like functionality, I even tried to write it myself several month ago, but stuck a bit due to a steep learning curve of plugin development, and switched to more achievable projects. I would return back to this idea later, but it can take ages with my lv2/c++ skills, so I hope there would be other people to fill the gap.
I had a look at a review of the BeatBuddy (Thanks for the idea @ignis32) … I think it would totally work @LievenDV, but I do not want to add anything to my wee pedalboard, especially when I know the Dwarf has the capability to do the same stuff … I might have to install the Plugin Dev tools and have a go at producing something similar (30 years in IT before retraining as a nurse so I should be bale to do it … if I can find the time lol)
Problem for me with the MIDI File plugin is that it is not friendly to the short drum loops.
I had a feeling that there is a pause between loops, but after trying it again for some time now I think that it is more interesting than that - it misses first notes of the loop when going into the next cycle. For example, my funk drum loop starts with a bass drum, and in Repeat Mode On it is just not playing this bass drum stroke on every iteration except the very first one.
Also there is no possibility to assign midi file selection to any knobs or midi events, so midi file usage is very limited, unless you wish to play along with a one single full song drum backing track per pedalboard. (probably, there is also something you can do with presets to choose a track without web gui, but I do not use prests for other reasons, so I am not sure)
I’m using full length midi files.
I’ve saved snapshots, one each with a track loaded and the midi player stopped … the idea is I can quickly load the midi track
(the snapshot does this) and then hit a foot switch to start playback.