DISTRHO - Cardinal

Thnx Sacal. Of course over @ Cardinal irc channel we where already aware of this video.
Nice concise overview of what you can do with it (synth + midi + fx).

If only Cameron still had a MOD unit he could demo how we can load patches into them :wink:

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I love Cameron’s channel, and I like that Dwarf has a modular synth environment inside of it. That’s a huge strength and something that diferentiates it from other multi-FX boxes on the market.

That’s said, even though I like synth sounds, I’m definitely not a synth guy. On top of that, seeing a modular synth gives me anxiety, so I have to go with the obligatory:

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This is me.

I sound like a scientist that took an 8 ball to the brain when explaining patches to people that have never seen a synth.

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Hello Folks,

I’m sure I’m being an idiot. But I’ve made a couple of random looping sequencers in cardinal using the Audible instruments Marbles like thing and the Big red button sequencer (I’m very excited about this) and I can’t for the life of me work out how to get them to send midi out of the Mod duo x.
The patches work well in Ableton but upon deployment to Mod it becomes rather hard to tell whether they are active let alone get any midi signal from the device as I get no feedback from the Mod cardinal device.
Am I missing something, is Cardinal even able to send midi out through the MOD X yet?

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Ignore me I was being an idiot!

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Hello @Pablo ,

please tell us how you fixed this, because we all don’t want to stay dumb, too.

Greetings and God bless, Marius

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Gosh. Just a mis-match of midi channels (a bit embarrassed to admit).
I thought I it was cardinal as the native mod sequencers were triggering the synth just fine. However on fiddling with the synths midi settings everything fell into place.

I have to say this is really good!!! I can hardly contain my excitement.
It takes some getting used to since once deployed to the Mod device setting up a cardinal patch is like working blindfolded but the combination of the Duo X and Cardinal is pretty fantastic! Well done folks!

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I’ve been fiddling around with Cardinal for most of today. Mostly just trying to learn the different modules and what not.

Right now, figuring out how to use the HOST parameter plugin to control clock in cardinal using the “Ice Tray” delay / looper module as the final touch. (which is really fantastic for mangling samples longer than 20-30 secs, with a lot of melodic content. I’d love to be able to set up for a live performance next month.
(or if anyone can point me towards where i could change the clock from host would be lovely)

However the sound quality doesn’t really seem to be there yet compared to how it processes sound in the DAW as a plugin.
It kinda jumps, and is pretty mangled up. It coughs up a bit tidbits of sound, and i’m wondering if there’s any documentation or other an IRC channel for people that are testing and comparing their experiences with the different modules on the MOD devices (I’m using the dwarf for reference), as to be able to discuss what works on the devices, and what doesn’t.

I’m gonna be playing around a lot more the coming weeks

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@falkTX does the trick of “view → limit rate → 4x” work also when you port the patch to the MOD device? Maybe this is what @DupeSupreme needs.

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Why not use Host Time module, or do you want to have a completely separate/unrelated clock source inside the cardinal patch?

Why not use Host Time module, or do you want to have a completely separate/unrelated clock source inside the cardinal patch?

I’m running different time signatures for different units in my setup.
Setup so far:
1010 Blackbox (sampler) (Host Clock)
Fred’s Lab Toôro, (Polysynth) - Wired monophonically into one of the inputs in Dwarf. (L)
Electric Guitar (R) input of the dwarf

The pedalboard consists basically of reverb/delay(host synced) for the guitar and synth

and an internal media file playing different soundscapes and textures that i’m currently trying to mangle up with different cardinal patches which is independent. from the rest of the setup.

From a performance standpoint, it still doesn’t seem like i can get the media filer player + cardincal patches up and running in Mod dwarf.
might be easier to just bring the computer instead.

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Hi! You are probably all busy with the reboot :grinning:, but here goes;
I am trying to deploy a midi MPE patch from Cardinal 22.10 to my Mod Duo X 1.12 RC3 using the Cardinal plugin, but so far without success. Not even a rise in CPU. Also tried other patches inwhich MDX responded and made strange sounds. Tried both in Native and Vst3 and vst2 plugin in ableton, but no success.
Do the Cardinal plugin(s) need an update to keep up with Cardinal 22.10?
Or is the failure somewhere else?

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Cardinal plugin (on MOD side) needs an update, yes.
Cloud is sorta back up (only missing HTTPS/SSL certificate setup), as soon as that is setup I will push the updated Cardinal releases.

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Plugin updates can finally be pushed (a few more cloud setup details finalized).
Did one with Cardinal as a test, which was successful, so we got 22.10 release on the MOD Plugin Store now.

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I’m very excited about Cardinal and I had a go at sending a few patches to my Duo X.
I not sure what to expect regarding CPU usage, but it seems a bit more demanding than I thought it would be.

I tried recreating a patch composed of Mod plugins I had from before using Cardinal modules, and the CPU usage was peaking a lot higher. CPU usage was also a lot more erratic.

I was not structured enough when trying things out to save pedalboards and patches in comparable states. But I probably could do so if there is an interest.

I tried running this pedalboard and the CPU was mainly around 70%.

I’m on 1.11.6.2908 and Cardinal 22.10-4

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Not bringing much to the main topic, but…

Now you are :wink: You can edit the previous post if you’d like

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Store version updated to 22.11 as per latest release

An important change for MOD builds is the use of simde instead of sse2neon, following what VCV Rack chose to use for the official ARM builds.
How this affects performance still has to be tested, with a quick check myself I don’t notice much difference at all.

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Store version update to 22.12 as per latest release again

The Surge-XT modules are in, among a few other things.

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This does not appear to work on a Mac w/Chrome. I have the v22.12-6 plugin installed, I click connect to MOD on the CardinalNative App, menu then shows push to MOD, but when selecting that nothing happens. The plugin does not get updated, there is no “screenshot” showing in the plugin, no sounds and there is no confirmation in the Native app that anything has happened.

Also a minor issue, there are two menus, one at the top of the app window and the main Mac OS window. Selecting “Quit” from the Main Mac OS menu does not do anything.

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Have you tried to refresh the browser window with the MOD Webgui?

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