Hey! I’ve been playing around with this pedalboard using it with my bass clarinet:
But I very quickly hit 100% CPU usage
I tried removing some plugins which helped for a bit but it seems like the Freeze is super power-hungry.
I was wondering if this is something which could be solved with Portals which I found in this forum. Still I would kind of like to keep my reverbs in the “main” branch so they can affect all the next effects/looping.
But I would also like general advice if I’m doing something conceptually wrong. For example with the 3 gains at the end to control the individual volume of each component, maybe there is a better way to do that?
Also, what’s the recommended way of finding out which plugin eats up all the CPU other than removing/adding each component? It would be super nice to have something like VCV Rack which shows the CPU usage of each plugin
Hey @StefanD,
I guess you are loading quite heavy plugins all on the same board.
I have a first quick tip for you: replace all the tinyGain plugins with Gain and Gain 2x2, they are less CPU hungry.
The Portal plugins can indeed help you a little bit. Especially for the TimeWrap, LP3 and MrFreeze.
Eventually, something like the ToggleSwitch and a system using CV plugins that turns the right effect (mostly from the same 3 end of the chain plugins) and routes the audio correctly will eventually help you. Alternatively, for the routing purposes, you can try the new osc-Audio Router from @steve
Sorry I think I’m missing some connection, but how can a level meter help save CPU power? I would assume it just shows you the volume of the outcoming sound?
@StefanD, that’s exactly why I am working on a better chapter
That one was a quick fix to show how you could control your gain staging and how to do it in a way that was not CPU-hungry.
If I don’t mistake, at the time the Level Meter even had an output port, which has been removed to not even allow users to do that “mistake”
Unfortunately, I have not found a better way to determine which plugin goes into which Portal “loop” than by trial and error. It’s a bit tedious but can make a big difference.