We need to keep the internal MOD unit codec as the “master clock” as otherwise unplugging the usb soundcard would stop the audio and session too, anyhow it is not the target of this.
I just updated the beta store plugin to my latest version, have been testing it for a while now and seems good to me. On a Dwarf the usb audio gets bad when using a lot of other USB resources (like uploading big files or downloading very big plugins), but I am ok with that since those actions won’t be made when playing live.
If you can please update and give it a try, enabling stats in the settings dialog of the plugin to see the clock ratio on the modgui. It will vary a bit in order to keep the “buffer fill” in a steady state.
Let me know how it works for you!
Going a step further I am double-testing this now. Activating the USB-Audio mode (coming up in 1.14), then using “Audio Playback” to send that audio to another audio interface.
So basically:
PC → Dwarf Audio interface → USB Rubix22 interface (hosted by the Dwarf) → speakers
So far so good, has been running for a while now without issues ![]()