Here we go:
I’m building this when I get home!! Thanks!!
I really like this integrated approach for this feature
4 sine sweeps at different levels would do the job in finding the best dynamic (my 2c)
Me to
However, I don’t know currently when I’ll find time to do this integration.
But I think we could have both. For now best option in my opinion will be to add this plug with it’s MOD-UI first. As soon I could I’ll implement it in the mod-controller in a way that you could decide the mode (web-ui or mod-controller-ui) to use it yourself.
Okay with the roadmap
I’ve moved the project over to use the DPF framework (by @falkTX ). Thus allow to build binary’s for various platforms.
Those of you been curious could download binary’s for desktop use here:
disclaimer: I don’t know if the binary’s for macos works as expected, as far I know there might be issues with the UI.
I still work on to get this thing into the MOD store as well.
Hi @brummer any progress on getting this into MOD store? I’d love to try it!
Or alternatively, can I build this locally? I tried but I get compile errors. I’m new to MOD dev so that might be it.
Thanks for all you do!
Best,
-A
Unfortunately not. But for the multi OS Desktop version I just pushed a updated release which should fix some GUI related issues. You could get the latest ready to use binaries here:
When you try to build it yourself and have issues, please report them on the github issue page.
Still I like to push this to the MOD store, but it needs some more work to be done.
We have released a desktop version of our software. Ideally we publish this on beta and also add to the plugin collection of the desktop app.
@brummer for the deskotp I suppose you already have it running right?
Yes, thanks to DPF, it runs as LV2 and VST3 on macOS, Windows and Linux. I still need to integrate the MOD interface there. Other than that, ready to use binaries in the link above.
The first one I made for the MOD, it was former LV2 only, has a naming license issue, so we cant use it as it is.
I have forked and renamed all the necessaries for that plugin. Do you want a PR to save time?
Hi @micahvdm
Thanks, it was more about integrating the infrastructure, to build and install the MOD UI, into the build system I use with the new DPF based build.
But, I’ve just done that now and pushed a pull request to the mpb. If all goes well, it may arrive next time in the testing store.
Other than that, I plan to delete the old “neuralrecord.lv2” repository as it is obsolet. You may then have the only online copy of it.
Ok cool, any functional differences between the two?
Only marginal. I removed the Clip indicator (the peek meter shows anyway when it clips), I use a different uri to indicate that it is a different plug, and I implemented some more error messages for the case something goes wrong, to give better information to the user.
Also I stabilized the round-trip measurement routine and some parts needs to be reworked to make it cross platform buildable.
Thanks @brummer it works perfectly! Awesome job!
(I built a local mod-dwarf-build docker image, run it, pulled git repo to latest, built the neuralrecord and installed it to the dwarf)
I built a model with ESR: 0.044 even though there was LOT of “digital” noise at the amp input.
I’m not sure if I need a DI for this or not - I just run the Dwarf’s output directly to the amp input and the fx out to the Dwarf input and it worked. I’ll have to find a way to deal with this digital noise thing and I’m golden.
-A
Did you try to
- use a different power supply, without earth pin? (did a lot for me)
- plug in a device in between that lifts the ground (often a separate switch). I did that with a Lehle passive splitter I have and it had great effect as well
Thanks for the info!
I haven’t had the time to dwell into noise fixing just yet. But overall I’m pretty impressed by the Dwarf, I was genuinely afraid of the 8ms lag but It feels great and that’s all that matters.
-A