Is MOD building products or a platform?

This discussion just prompted me to think about this a bit more. Based on my professional experience of working in other FOSS communities, I suspect the only realistic way to kickstart growth of the MOD platform and developer community would be to hire someone to be dedicated at least part-time if not full-time to being a community manager and focusing on creating the right environment and incentives for more people to get involved in development. I’ve seen that model work for FOSS projects in the past, and I’m guessing with the right person it could facilitate tremendous progress perhaps in only 3-6 months.

But in case anyone is getting suspicious of the motives for that suggestion, no, I’m not looking for work :wink:

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