Is anyone using Mod Dwarf as a keyboard sound module?

You can actually run ZynAddSubFx on MOD units!
Using the tool Zest you can then connect to an OSC address and control your instance remotely!

You can find ZynAddSubFx in the Beta section. It includes a few hundred presets that you can select from the dropdown as well.

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jep, that means dialing in every value.
A conversion script should also be easy. It was faster for me to just do it manually as oppose to writing a script that would take me two or three days.

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the best would be some integrated view via web-assembly. the lv2 and dpf parts are there to allow this, but the custom gui bits used in zyn-fusion make the build a bit complicated.

we should update zynaddsubfx first though, we have quite an old version in beta

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Thanks. But this sounds a bit technical for me. I found the zest github repository and read a couple of readme files but that was like Chinese for me.

When you say “remotely”, do you mean you have to run the synth from a computer ?

I already saw it on the Beta store but I try to avoid beta plugins, especially the ones that modify the signal chain. Some of them are unfinished and with a complicated synth like ZynAddSubFx, you need a good GUI. But as @falkTX says, it seems we’re not there yet for Zyn-Fusion.

But your message made me want to try it anyway. I just saw that the parameters still don’t have proper names. They’re named slot 1, slot 2, etc. But I may find interesting sounds in the presets.

By the way, I would love to see Helm in the store someday. @falkTX, do you know if this synth, and I’m talking especially about its beautiful GUI, could be usable in the Dwarf, or would it be as complicated as Zyn-Fusion ?

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ZynFusion would be easier because it uses DPF :wink:
(difficulty there is that it depends on ruby, I guess)

With ‘remotely’ I meant that the synth runs on the Dwarf, but the UI runs on your desktop. So it’s remote-controlled.

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Thanks for your answer. If I understand well, you have to install the plugin on the Dwarf, then you can connect to it from the computer, allowing you to create presets using Zyn-Fusion and saving them on the Dwarf for a standalone use. Very interesting indeed.

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I still just have the “sardine can” graphics. Cannot seem to find an update the one you are using in the store. Did you port it yourself?

yeah I did a while ago: Datsounds - OB-Xd - #30 by spunktsch

it is only available if you install it manually.

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Would be quite nice to push this into beta for testing, though OBXD recently has seen some attention and I want to update the forked distrho port…
When you posted those modguis the company was in quite the difficult position, so there was little time to properly handle them.

Is it ok for you to push a pull-request of that modgui for review?
The static ttl used by MOD lives in mod-lv2-data/plugins/Obxd.lv2 at master · moddevices/mod-lv2-data · GitHub, so tweaking the manifest to “see also modgui.ttl” would be the way in.
Let me know if you need help on this.

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yeah, no Problem. I’ll send you the PR.
What latest features of CSS are not compatible with mod-ui (or browsers in that regard)?
Do you have a guideline on what feature version of CSS I should go with?

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I think anything past flex and align-items: justify-center is too much.
So no grid, min-content and other things that are a bit more fresh. If you test those in Safari and other WebKit based browsers, you will notice they do not work there.

modguis are typically not that complex, manually positioning elements with position: absolute is quite ok and has the best chances of being compatible.

In my personal opinion anything that needs to be more fancy than this, with animations, graphs, lots of meters and moving parts etc should not be done in HTML/CSS/JS combo but already in HTML5 canvas or webgl.

mhh ok. I’ve used grid for the interface (also for the centaur and the upcoming aidadsp plugins).

I had never any issues with safari or webkit. I think its supported since v10. Which was when, 2018?
But I’ll send you the PR regardless and as a temporary interfaceit works quite well.

But I’ll have a look at webgl and maybe use that from now on.

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There are quite a few people purposefully running older macOS versions, as Apple breaks support for quite a few things in each new version they release (one of the last few is Bluetooth Network, completely removed from the last 2 macOS versions without any notice).

Some parts of the aidadsp modgui also do not work in current Firefox, at least the “min-content” value when used as size makes it have 0px.

At least we dont have to support Internet Explorer now :sweat_smile:

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oh thank god no.

as expected.
Yeah I get that its hard to manage all those aspects keeping current and but support older stuff. But better be on the safe side.

In the end I’m just to lazy for pixel based designs ^^

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Internet Explorer 6 made me quite web development altogether. I’m not joking. It was 50% of the time building a website and 50% writing workarounds for IE, back in thre CSS 2 days. I wasn’t paid enough for my pain.

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The built in e-piano is actually pretty decent, especially with so many effects to pair with it! I used it in this track:

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I bought the Dwarf for guitar but being able to use it as an instrument with a simple piano via midi (usb) was a strong extra argument to sign in on the indiegogo crowdfunding.

I have some sweet piano’s and Rhodes, all downloaded for free as sfz(?) instruments and combined with some simple reverbs some simple chords and notes really sound inspiring enough to learn some more piano! The “intruments” I use are all sample based and I barely touched synthesizing sounds

I’m no specialist to answer your specific tech questions but I’ll join along seeking out sounds :smiley:
It’s a versatile effects box, recorder, instrument, synth, amp sim,… and also a fun TOY.
It’s easy to get lost though and threads like these always create a combination of “a lot of fascination with a bit of intimidation”.

The MDA ePiano is a long time favorite.

@Codeman made a nice board already quite some time ago using the ePiano to emulate a Fender Rhodes: My Rhodes

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I’ve been using the Mod Dwarf lately as my stage setup. It saves me a hauling a lot of gear and I can be sure of the sound instead of depending on a backline on a stage.

For now my dwarf is set up to send a guitar signal to port 1 and a synth signal to port 2. I use a usb midi device to control the synth. I’ve been using the TAL synth module. So far it’s been pretty good! I’ve mapped the most obvious parameter to the the knobs (cutoff, resonance, lfo speed etc), and work on the sound design at home, so i can just focus on performing on stage.

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I use the Dwarf as the brain of my setup. input 1 is Bass, input 2 is a combination of sampler/synthesizer. but most of the time i use the internal soundmodules by triggering chords with a Nektar Pacer sending notes or a Midikeyboard
works pretty good, except u use betaplugins, cost me some sweat on stage. haha